It's not going to be technically amazing, it may not even be possible with the package I am using to write on the C64 BUT I think it will be fun to start something new

A longgggggggg time ago I was starting to work on Berzerk for the C64, but this was being programmed in secret by others. So I abandoned this project as it was much further completed. But when I was working out how to do Berzerk my mind was on another Atari VCS favourite I had that the C64 never had an arcade conversion of.
So anyway Vanguard is not even unofficially ported to the C64, nothing like this game exists for the C64 and this is a shame because I think the horizontal, vertical and diagonal scrolling adds a lot to the basic Scramble type gameplay.
Recently those very helpful people at Lemon64 finally got Laser Basic transferred for use with VICE, so I can now technically start coding this in a system where I don't have to worry about corrupt 5.25" disks destroying my progress.
The speech is not going to happen, but I think apart from that I can actually do this game reasonably well after compiling the Basic listing with the Laser Compiler.
But what's the best way to start doing a game? I heard that back in the early 80s they always did the code for the game engine first with meaningless graphics and the did the graphics last. Do you think that's the best way? Map out the game logic and just dive in and write the code until it works and only after this is done do the graphics?