José Pereira wrote:
And in all that two TMRs and Paul Lay there's still missing one thing that can be used on GTIA Mode9 to have another one colour with the 16luminances on the same line.
The two seems to using Players Multicolour size 8pixels wide.
The 4Missiles aren't used?
In my case they're used; i can't clip the horizontally expanded players in software at the edges so the missiles take care of that and making sure the background colour doesn't extend out of the playfield. And the routine generating the enemy objects is already
unrolled so i can't slip any more commands in to split missile positions...
Paul Lay's code appears to be using at least some of the missiles for player bullets (the sprite use is too heavy to just be players) so he's in a similar boat.